Games and gamification reading group and learning community
Online: link will be emailed to registered participants
Presenter: Tina Huey, CETL
What are reading groups and learning communities? This is a time to dive into an aspect of teaching that you’re interested in learning more about or approaching in a new way. An article (or sometimes a book) is shared and read in advance, and forms the basis of a discussion with colleagues in teaching from across the university. When scheduled as a multi-session series, these meetings take on the feeling of learning communities and even communities of practice.
The thematic focus for this particular session is the role of games and play in course design.
Proposed Objectives
- Seminar-style, to discuss readings with diverse colleagues on the meaning of play and the use of games, and the different between gamification and game-based learning.
- To identify your own reasons for gamifying or adding play
- Share what is on your mind
- We will discuss
Session 1 “Learning to Play, Playing to Learn,” by Alice Kolb and David Kolb (2010), Journal of Organizational Change Management, Vol. 23, (1).
Session 2 “The model for introduction of gamification into e-learning in higher education,” by Marko Urh, Goran Vukovic, Eva Jereb, Rok Pintar (2015), Procedia-Social and Behavioral Sciences 197 (2015) 388-397
Session 3 “Think Games on the Fly, Not Gamify,” by Stephen T. Slota and Michael F. Young (2014) Journal of Graduate Medical Education.
AND
We will play some games from persuasivegames.com or suggested by participants.
Wednesday, June 24, 1:00-2:15
Register at - https://fins.uconn.edu/secure_inst/workshops/workshop_view.php?ser=1569
For more information, contact: Stacey Valliere at stacey.valliere@uconn.edu